Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Given specialist training in vehicles. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
31 |
Mac Meighan do not know what happened to Mac Meighan. There is a gap in Mac Meighan's memory. |
6 |
31 |
Failed to qualify for Corporate Agent (Agent). |
6 |
31 |
Switched to Drifter (Barbarian). |
6 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
32 |
Failed to qualify for Merchant Academy. |
7 |
32 |
Switched to Drifter (Scavenger). |
7 |
36 |
Mac Meighan do not know what happened to Mac Meighan. There is a gap in Mac Meighan's memory. |
8 |
36 |
Became a Merchant (Free Trader). |
8 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
37 |
Returned to Drifter (Wanderer). |
9 |
38 |
Spend time with an alien race. Gain a contact. |
10 |
41 |
Continued as Drifter (Wanderer). |
10 |
44 |
Suffer from a life-threatening illness. |
11 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
45 |
Mac Meighan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
45 |
Retired at age 45. |
12 |
45 |
Retired. |
12 |
46 |
Accused of a crime. |
13 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
54 |
Gained a contact. |
15 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Gained a contact. |
16 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
65 |
Moved to a new world. |
17 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
78 |
A new romantic starts. Gain an Ally. |
21 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
22 |
89 |
Gained a contact. |
23 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
23 |
92 |
Good fortune. |
24 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |