Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Mannie Hand's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Mannie Hand into bankruptcy. Mannie Hand salvages what Mannie Hand can. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Mannie Hand reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mannie Hand sponge off Mannie Hand's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
48 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
9 |
48 |
Continued as Noble (Diplomat). |
9 |
52 |
Inherit a gift from a rich relative. |
9 |
52 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
10 |
52 |
Continued as Noble (Diplomat). |
10 |
55 |
An assassin attempts to end Mannie Hand's life. |
10 |
56 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Dilettante (Noble). |
11 |
56 |
Continued as Noble (Diplomat). |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
60 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
12 |
60 |
Continued as Noble (Diplomat). |
12 |
62 |
Lost eye or limb. Fully recovered. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Mannie Hand faith enjoys an explosion of popularity largely thanks to Mannie Hand's efforts. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
68 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Mannie Hand come into conflict with a splinter group Mannie Hand's own religion which maintains Mannie Hand's version is the wrong one. Gain 1 Rivals. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Retired. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
90 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |