Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Mark Carroll's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mark Carroll fail to help. Gain an Enemy. |
1 |
22 |
Mark Carroll have no idea what happened to Mark Carroll – they found Mark Carroll's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Mark Carroll's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
When dealing with an alien race, Mark Carroll botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Scarred. Owe 2,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
A good deal ensures Mark Carroll is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Mark Carroll's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
50 |
Encounter a Psionic institute. |
9 |
50 |
Tested for psionic powers |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
54 |
Survived a risky adventure but gained nothing. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
57 |
Mark Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Failed to qualify for Scientist (Scholar). |
12 |
57 |
Switched to Drifter (Scavenger). |
12 |
61 |
Mark Carroll run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Someone more charismatic but less devout than Mark Carroll has become Mark Carroll's superior. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Mark Carroll accepted an offer of inducements to betray Mark Carroll's faith. Gain 600,000 in cash. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |