Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Maxwell Howell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scholar (Physician). |
6 |
37 |
Maxwell Howell's work is sabotaged by unknown parties. Maxwell Howell start again from scratch. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
40 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Scientist (Scholar). |
8 |
42 |
Continued as Scholar (Physician). |
8 |
45 |
A disaster leaves several injured, and others blame Maxwell Howell, forcing Maxwell Howell to leave Maxwell Howell's career. Gain a Rival. |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Promoted to Scholar (Physician) rank 1. |
9 |
46 |
Voluntarily left Physician |
9 |
46 |
Became a Citizen (Colonist). |
9 |
48 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Citizen (Colonist) rank 1. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
51 |
Maxwell Howell gain experience in a technical field as a computer operator or surveyor. |
10 |
54 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Citizen (Colonist). |
11 |
57 |
Maxwell Howell befriend a superior in the corporation or the colony. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Birth or Death involving a family member or close friend. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |