Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Someone more charismatic but less devout than Maxwell Mulvahil has become Maxwell Mulvahil's superior. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
A notable academic consults with Maxwell Mulvahil about a publication or documentary he is working on. Gain a Contact in academia. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A sudden war destroys Maxwell Mulvahil's trade routes and contacts, forcing Maxwell Mulvahil to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Maxwell Mulvahil's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Make an unexpected connection outside Maxwell Mulvahil's normal circles. Gain a Contact. |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
65 |
Maxwell Mulvahil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Believer (Mainstream Believer). |
13 |
68 |
Maxwell Mulvahil accepted an offer of inducements to betray Maxwell Mulvahil's faith. Gain 800,000 in cash. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Retired. |
14 |
74 |
Gained a contact. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |