Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Injured. Fully recovered. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Mervin Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Citizen (Worker). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Mervin Bryant Mervin Bryant's job. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Mervin Bryant's business expands, Mervin Bryant's corporation grows, or the colony thrives. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
46 |
Encounter a Psionic institute. |
9 |
46 |
Tested for psionic powers |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Mervin Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Mervin Bryant have been following false teachings! |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Contact with Government. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
90 |
Good fortune. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |