Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Win a prestigious prize for Mervin Desmond's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Mervin Desmond's Contacts or Allies betrays Mervin Desmond, ending Mervin Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Mervin Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Mervin Desmond Mervin Desmond's job. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
35 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
35 |
Became a Scout (Explorer). |
7 |
37 |
Mervin Desmond have no idea what happened to Mervin Desmond – they found Mervin Desmond's ship drifting on the fringes of friendly space. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Became a Merchant (Free Trader). |
9 |
44 |
Embroiled in legal trouble. |
10 |
44 |
Continued as Merchant (Free Trader). |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Free Trader). |
11 |
50 |
Imperial trade restrictions force Mervin Desmond out of business. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired. |
12 |
52 |
Birth or Death involving a family member or close friend. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Victim of a crime. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
80 |
Birth or Death involving a family member or close friend. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
87 |
Moved to a new world. |
22 |
90 |
Aging Crisis. Owe 40,000 for medical bills. |