Mervin Desmond  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 93 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 2 (-2)111842
Materialistic, Sensitive
 
Skills
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Investigate 0
Language (Gvegh (Vargr)) 1
Medic 0
Profession (Colonist) 0
Recon 1
Science (Space Sciences/Planetology) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 11
Drifter Scavenger 02
Drifter Barbarian 02
Citizen Colonist 12
Scout Explorer 01
Merchant Free Trader 03
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Elmer Jimenez Ally 5 0 4 2 Vanejenese (M/37)
Elmer Jimenez gained influence with the character’s assistance.
Raymond Moody Ally 3 0 1 3 Vlazhdumecta (M/34)
Edna Blakely Ally 3 0 2 0 Vlazhdumecta (M/35)
Martin Howe Contact 2 1 2 4 Vlazhdumecta (M/21)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 19 Win a prestigious prize for Mervin Desmond's work.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Voluntarily left Field Researcher
2 22 Failed to qualify for Journalist (Entertainer).
2 22 Became a Drifter (Scavenger).
2 23 Betrayed by a friend. One of Mervin Desmond's Contacts or Allies betrays Mervin Desmond, ending Mervin Desmond's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Thief (Rogue).
3 23 Switched to Drifter (Barbarian).
3 25 Mervin Desmond run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Became a Citizen (Colonist).
4 29 Spent time maintaining and using heavy vehicles.
4 29 Promoted to Citizen (Colonist) rank 1.
5 29 Continued as Citizen (Colonist).
5 32 Hard times caused by a lack of interstellar trade costs Mervin Desmond Mervin Desmond's job.
6 32 Returned to Drifter (Barbarian).
6 35 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
7 35 Became a Scout (Explorer).
7 37 Mervin Desmond have no idea what happened to Mervin Desmond – they found Mervin Desmond's ship drifting on the fringes of friendly space.
8 37 Returned to Drifter (Scavenger).
8 40 Suffer from a life-threatening illness.
9 40 Became a Merchant (Free Trader).
9 44 Embroiled in legal trouble.
10 44 Continued as Merchant (Free Trader).
11 48 Aging Crisis. Owe 10,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Merchant (Free Trader).
11 50 Imperial trade restrictions force Mervin Desmond out of business.
12 50 Aging Crisis. Owe 10,000 for medical bills.
12 50 Retired.
12 52 Birth or Death involving a family member or close friend.
13 54 Aging Crisis. Owe 30,000 for medical bills.
13 58 A new romantic starts. Gain an Ally.
14 58 Aging Crisis. Owe 50,000 for medical bills.
14 62 A new romantic starts. Gain an Ally.
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 66 A new romantic starts. Gain an Ally.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 68 Victim of a crime.
17 70 Aging Crisis. Owe 20,000 for medical bills.
17 72 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 30,000 for medical bills.
18 77 Gained a contact.
19 78 Aging Crisis. Owe 40,000 for medical bills.
19 80 Birth or Death involving a family member or close friend.
20 82 Aging Crisis. Owe 60,000 for medical bills.
20 85 A romantic relationship ends badly. Gain a Rival or Enemy.
21 86 Aging Crisis. Owe 50,000 for medical bills.
21 87 Moved to a new world.
22 90 Aging Crisis. Owe 40,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙