Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A disaster leaves several injured, and others blame Murphy Cooper, forcing Murphy Cooper to leave Murphy Cooper's career. Gain a Rival. |
2 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Rogue (Thief). |
4 |
30 |
Arrested and charged. |
4 |
30 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
32 |
Became a Prisoner (Fixer). |
5 |
34 |
Disgraced. Word of Murphy Cooper's criminal past reaches Murphy Cooper's homeworld. |
6 |
36 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
38 |
Make friends with another inmate; gain them as a Contact. |
7 |
40 |
Continued as Prisoner (Inmate). |
7 |
42 |
Parole hearing. |
7 |
44 |
Promoted to Prisoner (Inmate) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Murphy Cooper's Contacts or Allies betrays Murphy Cooper, ending Murphy Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
49 |
Murphy Cooper manipulate and charm Murphy Cooper's way through high society. Gain a Rival and an Ally. |
9 |
49 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
10 |
49 |
Continued as Noble (Diplomat). |
10 |
50 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
53 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
11 |
53 |
Voluntarily left Diplomat |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Murphy Cooper retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Someone more charismatic but less devout than Murphy Cooper has become Murphy Cooper's superior. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Gained a contact. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Find an Alien Artifact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |