Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Nat Hicks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Nat Hicks's life into chaos, forcing Nat Hicks to leave the planet. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Merchant (Merchant Marine). |
6 |
33 |
Nat Hicks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
33 |
Became a Agent (Intelligence). |
7 |
35 |
Go undercover to investigate an enemy. |
7 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
37 |
Continued as Agent (Intelligence). |
8 |
38 |
Go undercover to investigate an enemy. |
8 |
38 |
Nat Hicks spend months in the dangerous criminal underworld. |
8 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
41 |
Continued as Agent (Intelligence). |
9 |
44 |
Nat Hicks went above and beyond the call of duty. |
9 |
45 |
Promoted to Agent (Intelligence) rank 3. |
10 |
45 |
Continued as Agent (Intelligence). |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Continued as Agent (Intelligence). |
11 |
51 |
Rewarded for a successful mission. |
11 |
53 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Voluntarily left Intelligence |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
55 |
Nat Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
Nat Hicks secretly provide religious rites for a dying leader or noble, although they do not share Nat Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Nat Hicks's choice. |
13 |
61 |
Forced to muster out. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
93 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |