Retired Assistant Director Nat Hicks  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 93 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 2 (-2)111622
Venturesome, Merciful, Spiteful
 
Skills
Admin 1
Animals (Handling) 1
Athletics (Strength) 1
Deception 2
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner 0
Investigate 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker) 0
Recon 2
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Merchant Merchant Marine Senior Crewman13
Citizen Colonist 12
Agent Intelligence Assistant Director55
Believer Mainstream Believer Initiate12
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Wilmer Welch Enemy 0 3 0 0 Darrian, Imperium (M/32)
Ivah Priest Enemy 0 4 4 2 Dynchia, Imperium (F/28)
Percy Taylor Enemy 0 4 0 0 Darrian, Imperium (M/32)
Relationship soured.
Tristan Morrison Enemy 0 2 0 2 Swanfeh (M/32)
An incident occured.
Dennis Hogan Rival 1 0 1 3 Hanen (M/29)
Allene Jephcots Ally 2 0 4 1 Darrian, Imperium (F/62)
Arianna Marshall Rival 1 3 2 1 Darrian, Imperium (F/85)
Roe Grimaldi Ally 0 0 1 1 Ayansh'i (M/44)
Callie Cause Ally 3 0 2 3 Tezcat (F/33)
Ossie Fullmore Ally 3 0 4 0 Darrian, Imperium (M/35)
Mack Andrew Ally 2 0 0 4 Darrian, Imperium (M/47)
Relationship altered.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 22 Became a Merchant (Merchant Marine).
2 26 Embroiled in legal trouble.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 27 Nat Hicks's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 27 Became a Citizen (Colonist).
4 28 Spent time maintaining and using heavy vehicles.
4 31 Promoted to Citizen (Colonist) rank 1.
5 31 Continued as Citizen (Colonist).
5 32 A revolution, attack or other unusual event throws Nat Hicks's life into chaos, forcing Nat Hicks to leave the planet.
6 32 Failed to qualify for Merchant Academy.
6 32 Submitted to the draft.
6 32 Returned to Merchant (Merchant Marine).
6 33 Nat Hicks's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 33 Became a Agent (Intelligence).
7 35 Go undercover to investigate an enemy.
7 35 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 37 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 37 Continued as Agent (Intelligence).
8 38 Go undercover to investigate an enemy.
8 38 Nat Hicks spend months in the dangerous criminal underworld.
8 41 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
9 41 Continued as Agent (Intelligence).
9 44 Nat Hicks went above and beyond the call of duty.
9 45 Promoted to Agent (Intelligence) rank 3.
10 45 Continued as Agent (Intelligence).
10 47 A romantic relationship ends badly. Gain a Rival or Enemy.
10 49 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Agent (Intelligence).
11 51 Rewarded for a successful mission.
11 53 Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Voluntarily left Intelligence
12 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 55 Nat Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Continued as Believer (Mainstream Believer).
13 58 Nat Hicks secretly provide religious rites for a dying leader or noble, although they do not share Nat Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Nat Hicks's choice.
13 61 Forced to muster out.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 61 Retired.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 81 Aging Crisis. Owe 50,000 for medical bills.
19 83 A romantic relationship ends badly. Gain a Rival or Enemy.
20 85 Aging Crisis. Owe 50,000 for medical bills.
20 88 Moved to a new world.
21 89 Aging Crisis. Owe 20,000 for medical bills.
21 93 Moved to a new world.
22 93 Aging Crisis. Owe 60,000 for medical bills.
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