Retired 4th Officer Oscar Wright  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 93 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 1 (-2)1117A1
Bunion, Constantly dirty hands
 
Skills
Art (Creative) 0
Athletics 0
Broker 2
Drive (Hovercraft) 1
Electronics 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Space Sciences) 0
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Rogue Pirate Lackey01
Merchant Merchant Marine 4th Officer25
Believer Mainstream Believer Lay Person02
Scout Explorer Scout12
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Cyril Herrera Enemy 0 2 1 1 Libert (M/66)
Amie Ruth Contact 2 4 1 2 Solomani, Imperium (F/39)
Very bad falling out.
Randall Simmons Enemy 0 3 3 2 Vanejenese (M/55)
Randall Simmons gains in power and influence.
Caleb Henry Contact 0 1 3 6 Azhanti (M/46)
Hazel Remmington Enemy 0 3 3 3 Solomani, Imperium (F/87)
Hazel Remmington is a member of an organisation which holds a generally opposite view of the Traveller.
Manley McIntire Contact 6 1 0 5 Geonee (M/42)
reconciliation.
Betty Foale Ally 5 0 0 0 Solomani, Imperium (F/57)
Hayward Miller Ally 4 0 3 2 Solomani, Imperium (M/21)
Hayward Miller's influence is diminished.
Nova Hamilton Ally 2 0 3 5 Hanen (F/93)
Nova Hamilton is in desperate trouble and could use the character’s help.
Ael Jiyel Ally 4 0 1 0 Ael Yael (F/83)
Ael Jiyel has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 21 Oscar Wright's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 21 Became a Rogue (Pirate) with the new title Lackey.
2 24 Betrayed by a friend. One of Oscar Wright's Contacts or Allies betrays Oscar Wright, ending Oscar Wright's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Switched to Merchant (Merchant Marine) with the new title Crewman.
3 25 Embroiled in legal trouble.
4 28 Continued as Merchant (Merchant Marine).
4 32 Make an unexpected connection outside Oscar Wright's normal circles. Gain a Contact.
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 36 Oscar Wright's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 36 Continued as Merchant (Merchant Marine).
6 37 Risk Oscar Wright's fortune on a possibility lucrative deal and win.
6 40 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 40 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Oscar Wright's normal circles. Gain a Contact.
7 44 Forced to muster out.
8 44 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 46 Oscar Wright is sent to a new community or parish to preach The Word among the poor.
9 48 Continued as Believer (Mainstream Believer).
9 50 Oscar Wright accepted an offer of inducements to betray Oscar Wright's faith. Gain 700,000 in cash.
10 52 Became a Scout (Explorer).
10 56 Oscar Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Oscar Wright fail to help. Gain an Enemy.
10 56 Psychologically damaged by Oscar Wright's time in the scouts.
10 56 Promoted to Scout (Explorer) rank 1 with the new title Scout.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Attempted to change assignments.
11 56 Failed to qualify for Surveyor (Scout).
11 56 Continued as Scout (Explorer).
11 57 Psychologically damaged by Oscar Wright's time in the scouts.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 Gained a contact.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 67 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 70 Injured.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 81 Aging Crisis. Owe 60,000 for medical bills.
18 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 85 Aging Crisis. Owe 40,000 for medical bills.
19 86 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 89 Aging Crisis. Owe 40,000 for medical bills.
20 92 Amnesia.
21 93 Aging Crisis. Owe 10,000 for medical bills.
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