Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Oscar Wright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Betrayed by a friend. One of Oscar Wright's Contacts or Allies betrays Oscar Wright, ending Oscar Wright's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Oscar Wright's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Oscar Wright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Risk Oscar Wright's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Oscar Wright's normal circles. Gain a Contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Oscar Wright is sent to a new community or parish to preach The Word among the poor. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Oscar Wright accepted an offer of inducements to betray Oscar Wright's faith. Gain 700,000 in cash. |
10 |
52 |
Became a Scout (Explorer). |
10 |
56 |
Oscar Wright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Oscar Wright fail to help. Gain an Enemy. |
10 |
56 |
Psychologically damaged by Oscar Wright's time in the scouts. |
10 |
56 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Surveyor (Scout). |
11 |
56 |
Continued as Scout (Explorer). |
11 |
57 |
Psychologically damaged by Oscar Wright's time in the scouts. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Injured. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
92 |
Amnesia. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |