Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
23 |
Voluntarily left Line/Crew |
3 |
23 |
Returned to Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Citizen (Corporate). |
7 |
39 |
Palmer Grimaldi's business expands, Palmer Grimaldi's corporation grows, or the colony thrives. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Citizen (Corporate) rank 1. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
48 |
Spent time maintaining and using heavy vehicles. |
9 |
49 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
51 |
Palmer Grimaldi gain experience in a technical field as a computer operator or surveyor. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Victim of a crime. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Moved to a new world. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |