Retired Manager Pat Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 93 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2)111191
Always has wind-swept hair, Crude, Graceful posture
 
Skills
Admin 1
Art (Presentation/Write) 1
Athletics 0
Broker 0
Deception 0
Diplomat 1
Drive 0
Engineer (Power) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Leadership 1
Medic 1
Melee 0
Profession (Spacer) 0
Recon 1
Science (Space Sciences) 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Scholar Field Researcher 01
Citizen Corporate Manager34
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker-11
Drifter Scavenger 01
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Dixie Davies Enemy 0 5 1 3 Ne Kraeda ren Kelva (F/16)
Alice Delagney Rival 1 1 0 4 Ne Kraeda ren Kelva (M/32)
Alice Delagney is missing under suspicious circumstances.
Izora Lawlor Contact 0 2 1 3 Ne Kraeda ren Kelva (F/14)
Izora Lawlor's influence is diminished.
Brent Foster Contact 6 0 2 0 Ne Kraeda ren Kelva (M/52)
Forgiveness.
Relationship altered.
Relationship altered.
Brent Foster is in desperate trouble and could use the character’s help.
Loyd Stewart Ally 3 0 0 4 Ne Kraeda ren Kelva (M/46)
Loyd Stewart belongs to an unusual cultural or religious group.
Adam Mullabyaly Ally 5 1 0 4 Halka (M/18)
Adam Mullabyaly was ruined by misfortune caused by the character.
Adah Rogers Contact 3 1 1 1 Ne Kraeda ren Kelva (F/57)
Sophronia Kerran Ally 4 0 0 1 Ne Kraeda ren Kelva (F/46)
Alda Pena Contact 6 1 0 0 Azhanti (F/40)
reconciliation.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Scholar (Field Researcher).
2 22 A disaster leaves several injured, and others blame Pat Lambert, forcing Pat Lambert to leave Pat Lambert's career. Gain a Rival.
2 22 Lightly injured, no permanent damage. Fully recovered.
3 22 Became a Citizen (Corporate).
3 25 Pat Lambert gain experience in a technical field as a computer operator or surveyor.
3 26 Promoted to Citizen (Corporate) rank 1.
4 26 Continued as Citizen (Corporate).
4 27 Pat Lambert learn something Pat Lambert should not have – a corporate secret, a political scandal – which Pat Lambert can profit from illegally.
4 27 Gain a criminal contact.
4 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 30 Continued as Citizen (Corporate).
5 32 Pat Lambert's business expands, Pat Lambert's corporation grows, or the colony thrives.
5 34 Promoted to Citizen (Corporate) rank 3.
6 34 Continued as Citizen (Corporate).
6 37 Hard times caused by a lack of interstellar trade costs Pat Lambert Pat Lambert's job.
7 37 Became a Drifter (Wanderer).
7 39 Suffer from a life-threatening illness.
8 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 42 Pat Lambert is caught in the periphery of a scandal.
8 42 Demoted to Believer (Missionary/Humanitarian) rank -1.
9 43 Voluntarily left Missionary/Humanitarian
9 43 Switched to Drifter (Scavenger).
9 46 Suffer from a life-threatening illness.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 50 Betrayal. Convert an Ally into a Rival or Enemy.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 52 Gained a contact.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 60 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 20,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 68 Gained a contact.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 74 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 75 Amnesia.
18 78 Aging Crisis. Owe 60,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 84 Betrayal. Convert an Ally into a Rival or Enemy.
20 86 Aging Crisis. Owe 20,000 for medical bills.
20 87 Betrayal. Convert an Ally into a Rival or Enemy.
21 90 Aging Crisis. Owe 40,000 for medical bills.
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