Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Encounter a Psionic institute. |
2 |
23 |
Tested for psionic powers |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
27 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
28 |
Rick McNamara aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
28 |
Failed to qualify for Field Researcher (Scholar). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
31 |
Victim of a crime |
5 |
32 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Marine (Star Marine). |
6 |
33 |
Assigned to a black ops mission. |
6 |
36 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Ground Assault (Marine). |
7 |
36 |
Continued as Marine (Star Marine). |
7 |
38 |
Assigned to a black ops mission. |
7 |
40 |
Forced to continue current assignment |
7 |
40 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
8 |
40 |
Continued as Marine (Star Marine). |
8 |
44 |
A mission goes wrong and Rick McNamara is stranded behind enemy lines. Ejected from the service. |
9 |
44 |
Failed to qualify for Explorer (Scout). |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
45 |
Betrayed by a friend. One of Rick McNamara's Contacts or Allies betrays Rick McNamara, ending Rick McNamara's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
49 |
Expand the field of Electronics (Computers), but gain a Rival in Rick McNamara's former tutor. |
10 |
49 |
Graduated. |
11 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
50 |
A sudden war destroys Rick McNamara's trade routes and contacts, forcing Rick McNamara to flee that region of space. |
11 |
50 |
Gain rebels as Enemy |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
88 |
Good fortune. |
22 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |