Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Roy Hennessy's fortune on a possibility lucrative deal and win. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Roy Hennessy easily defeat. |
6 |
42 |
Gain Enemy if Roy Hennessy don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Roy Hennessy do not know what happened to Roy Hennessy. There is a gap in Roy Hennessy's memory. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Roy Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Survived a risky adventure but gained nothing. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Opponents of Roy Hennessy's belief system ambush Roy Hennessy. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Accused of a crime. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |