Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Display heroism in battle. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Army (Infantry) officer rank 5 with the new title Colonel. |
5 |
34 |
Continued as Army (Infantry). |
5 |
37 |
Assigned to a planet with a hostile or wild environment. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
Involved in the planning of an impressive heist. |
7 |
42 |
Voluntarily left Pirate |
7 |
42 |
Became a Entertainer (Journalist). |
7 |
44 |
Severely injured. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Royce Askew's Contacts or Allies betrays Royce Askew, ending Royce Askew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Royce Askew faith is shaken. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Royce Askew come into conflict with a splinter group Royce Askew's own religion which maintains Royce Askew's version is the wrong one. Gain 2 Rivals. |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
56 |
Betrayed by a friend. One of Royce Askew's Contacts or Allies betrays Royce Askew, ending Royce Askew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
91 |
Severely injured. Owe 25,000 for medical bills. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |