Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Sean Lawrence's work ends up coming home with Sean Lawrence, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
21 |
Involved in the planning of an impressive heist. |
3 |
23 |
Continued as Rogue (Pirate). |
3 |
27 |
Arrested and charged. |
3 |
27 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
27 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
27 |
Became a Prisoner (Thug). |
4 |
29 |
Beaten by a prison gang. |
4 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
33 |
Scarred. Owe 5,000 for medical bills. |
6 |
35 |
Returned to Prisoner (Thug). |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Continued as Prisoner (Thug). |
7 |
43 |
Defeated a prison gang. Gain an Enemy. |
8 |
43 |
Continued as Prisoner (Thug). |
8 |
46 |
Sean Lawrence gain a new Rival among the inmates or guards. |
8 |
47 |
Promoted to Prisoner (Thug) rank 1. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
49 |
Saved a guard or prison officer. Gain an Ally. |
9 |
51 |
Promoted to Prisoner (Fixer) rank 2. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
52 |
Hire a new lawyer. |
10 |
55 |
Promoted to Prisoner (Thug) rank 2. |
10 |
55 |
Paroled from prison. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
A notable academic consults with Sean Lawrence about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Voluntarily left Missionary/Humanitarian |
12 |
59 |
Retired. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
91 |
Gained a contact. |
20 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |