Retired Petty Officer, 2nd class Sean Xavier  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 93 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 6 (0)111666
Wild, Light-Hearted, Petite frame
 
Skills
Animals (Training) 1
Art (Performing) 0
Athletics 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 1
Jack-of-All-Trades 3
Language 0
Leadership 2
Mechanic 1
Melee (Fencing) 1
Persuade 2
Pilot 0
Profession (Worker/Construction) 1
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Recon 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class23
Navy Line/Crew Petty Officer, 2nd class32
Merchant Free Trader 01
Drifter Scavenger 01
Citizen Colonist Settler24
Believer Missionary/Humanitarian Team Leader22
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Eldridge Odonaghue Contact 1 1 0 0 Florian (M/62)
Nettie Willis Enemy 0 5 0 3 Ziadd (F/76)
Nettie Willis is a questionable figure such as a criminal, pirate or disgraced noble.
Relationship becomes more intense.
Josiah Matson Ally 2 0 4 3 Yilean (M/46)
Zettie Bartley Ally 3 0 4 3 Florian (F/43)
Merl Silva Ally 2 0 1 4 Florian (M/11)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
1 19 Gain a contact.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Line/Crew (Navy).
2 22 Continued as Navy (Engineer/Gunner).
2 26 Advanced training in a specialist field.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Birth or Death involving a family member or close friend.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Line/Crew) with previous rank.
4 33 Sean Xavier foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
5 34 Continued as Navy (Line/Crew).
5 37 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 37 Became a Merchant (Free Trader).
6 38 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 38 Became a Drifter (Scavenger).
7 39 Injured. Fully recovered. Owe 2,500 for medical bills.
8 39 Became a Citizen (Colonist).
8 40 Sean Xavier's business expands, Sean Xavier's corporation grows, or the colony thrives.
9 43 Aging Crisis. Owe 40,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Citizen (Colonist).
9 46 Good fortune
9 47 Promoted to Citizen (Colonist) rank 1.
10 47 Continued as Citizen (Colonist).
10 48 Advanced training in a specialist field.
10 51 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Continued as Citizen (Colonist).
11 54 Advanced training in a specialist field.
11 55 Forced to muster out.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Sean Xavier is chosen to represent Sean Xavier's faith in a vid show or other highly public forum.
12 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 60 Sean Xavier is sent to a new community or parish to preach The Word among the poor.
13 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Voluntarily left Missionary/Humanitarian
14 63 Retired.
14 65 Find Ancient Technology.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 69 Victim of a crime.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 75 Find an Alien Artifact.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 79 Moved to a new world.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 82 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 60,000 for medical bills.
19 86 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 87 Aging Crisis. Owe 30,000 for medical bills.
20 88 A new romantic starts. Gain an Ally.
21 91 Aging Crisis. Owe 30,000 for medical bills.
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