Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Shelby Habborlain is rewarded for Shelby Habborlain's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Shelby Habborlain's business expands, Shelby Habborlain's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Shelby Habborlain don't already have one. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
50 |
Shelby Habborlain do not know what happened to Shelby Habborlain. There is a gap in Shelby Habborlain's memory. |
10 |
50 |
Became a Scout (Courier). |
10 |
53 |
Shelby Habborlain's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
54 |
Continued as Scout (Courier). |
11 |
58 |
Shelby Habborlain's ship is damaged, and Shelby Habborlain have to hitch-hike Shelby Habborlain's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Shelby Habborlain come into conflict with a splinter group Shelby Habborlain's own religion which maintains Shelby Habborlain's version is the wrong one. Gain 2 Rivals. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Accused of a crime. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Birth or Death involving a family member or close friend. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
85 |
A new romantic starts. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
91 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |