Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Lost eye or limb. Fully recovered. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Simeon George's trade routes and contacts, forcing Simeon George to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scholar (Physician). |
3 |
27 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Simeon George from Simeon George's work. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Agreed to perform research that goes against Simeon George's conscience. Gain 1 Enemies. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
A disaster leaves several injured, and others blame Simeon George, forcing Simeon George to leave Simeon George's career. Gain a Rival. |
6 |
36 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
36 |
Failed to qualify for Corporate Agent (Agent). |
7 |
36 |
Became a Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Find an Alien Artifact. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Drafted into Explorer |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Became a Scout (Explorer). |
10 |
52 |
Perform an exemplary service for the scouts. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Scout (Explorer). |
11 |
53 |
Simeon George's ship is damaged, and Simeon George have to hitch-hike Simeon George's way back across the stars to the nearest scout base. |
11 |
53 |
Gain 6 Contacts. Gain 2 Enemies. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Victim of a crime. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Victim of a crime. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
89 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
93 |
Gained a contact. |
22 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |