Retired Private Simeon George  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 93 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 4 (-1)111644
Fine
 
Skills
Astrogation 1
Athletics 0
Deception 2
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Medic 1
Melee 0
Pilot (Small Craft) 1
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Science (Life Sciences/Xenology) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Merchant Free Trader 01
Scholar Physician 14
Drifter Wanderer 23
Scout Explorer 02
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Mozelle Green Enemy 0 3 0 3 Tapazmal (F/27)
Mozelle Green was ruined by misfortune caused by the character.
Alford Larson Enemy 0 3 2 0 Tapazmal (M/35)
Hedwig Mason Rival 1 1 4 4 Tezcat (F/55)
Leora Wright Contact 1 2 4 1 Tapazmal (F/22)
Jim Tow Contact 1 1 4 0 Tapazmal (M/21)
Clark Foy Contact 3 1 4 6 Dynchia, Imperium (M/14)
Butler Heard Contact 3 1 3 0 Tapazmal (M/26)
Butler Heard belongs to an unusual cultural or religious group.
Blair Graham Contact 0 2 0 1 Suerrat (M/60)
Relationship soured.
Adele Gonzalez Contact 1 0 2 1 Tapazmal (F/20)
May Nealy Enemy 0 4 0 0 Tapazmal (M/24)
May Nealy fell on hard times.
Malcolm Ruiz Enemy 0 2 6 0 Tapazmal (M/34)
Malcolm Ruiz is a questionable figure such as a criminal, pirate or disgraced noble.
Lela Welch Contact 1 2 3 1 Humaniti (F/46)
Lela Welch is in desperate trouble and could use the character’s help.
Benjamine Conray Contact 2 1 0 3 Tapazmal (M/65)
Benjamine Conray has negatively life-changing event.
Beverley Foy Ally 4 0 3 3 Florian (F/27)
Beverley Foy belongs to an unusual cultural or religious group.
Phillip Knight Ally 2 0 1 0 Darmine (M/37)
Phillip Knight has negatively life-changing event.
Ernst Thompson Contact 0 1 4 1 Tapazmal (M/70)
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Submitted to the draft.
1 18 Became a Army (Army Support) with the new title Private.
1 21 Lost eye or limb. Fully recovered.
2 21 Became a Merchant (Free Trader).
2 23 A sudden war destroys Simeon George's trade routes and contacts, forcing Simeon George to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Became a Scholar (Physician).
3 27 Advanced training in a specialist field.
4 27 Continued as Scholar (Physician).
4 29 Entangled in a bureaucratic or legal morass that distracts Simeon George from Simeon George's work.
4 31 Promoted to Scholar (Physician) rank 1.
5 31 Continued as Scholar (Physician).
5 34 Agreed to perform research that goes against Simeon George's conscience. Gain 1 Enemies.
6 35 Continued as Scholar (Physician).
6 36 A disaster leaves several injured, and others blame Simeon George, forcing Simeon George to leave Simeon George's career. Gain a Rival.
6 36 Severely injured. Fully recovered. Owe 1,250 for medical bills.
7 36 Failed to qualify for Corporate Agent (Agent).
7 36 Became a Drifter (Wanderer).
7 38 Find valuable salvage.
8 40 Continued as Drifter (Wanderer).
8 43 Find an Alien Artifact.
8 44 Promoted to Drifter (Wanderer) rank 1.
9 44 Continued as Drifter (Wanderer).
9 48 Drafted into Explorer
9 48 Promoted to Drifter (Wanderer) rank 2.
10 48 Became a Scout (Explorer).
10 52 Perform an exemplary service for the scouts.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Scout (Explorer).
11 53 Simeon George's ship is damaged, and Simeon George have to hitch-hike Simeon George's way back across the stars to the nearest scout base.
11 53 Gain 6 Contacts. Gain 2 Enemies.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired.
12 56 Gained a contact.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 58 Victim of a crime.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 65 Aging Crisis. Owe 60,000 for medical bills.
15 66 Victim of a crime.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 71 Moved to a new world.
17 73 Aging Crisis. Owe 60,000 for medical bills.
17 75 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 79 Gained a contact.
19 81 Aging Crisis. Owe 60,000 for medical bills.
19 84 A new romantic starts. Gain an Ally.
20 85 Aging Crisis. Owe 10,000 for medical bills.
20 89 A new romantic starts. Gain an Ally.
21 89 Aging Crisis. Owe 40,000 for medical bills.
21 93 Gained a contact.
22 93 Aging Crisis. Owe 60,000 for medical bills.
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