Retired Captain Sterling Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 93 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 7 (0)111647
Touchy, Erratic
 
Skills
Animals (Training) 2
Athletics 0
Carouse 3
Deception 0
Diplomat 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 0
Melee (Grapple) 1
Persuade 2
Pilot 0
Recon 0
Science (Social Sciences/Psychology) 1
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 14
Army Army Support Captain2 / 01
Scholar Scientist 01
Scholar Field Researcher 01
Citizen Corporate 01
Drifter Scavenger 02
Believer Missionary/Humanitarian Project Worker14
Retired 05
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Albertine Stephens Enemy 0 0 0 2 Trexen (F/27)
Albertine Stephens has life-changing event that creates new responsibilities.
Eula Reyes Ally 1 0 0 4 Florian (F/30)
Almeda Crowle Rival 1 1 0 5 Tapazmal (F/39)
Almeda Crowle's influence is diminished.
Ignacio Carroll Rival 2 2 5 0 Dynchia (M/30)
Winona Lawlor Rival 2 3 0 0 Ne Kraeda ren Kelva (F/50)
Leonie May Rival 1 0 0 6 Florian (F/16)
Leonie May is in prison or otherwise trapped somewhere.
Ritthy Hart Enemy 0 5 1 1 Florian (M/25)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Sterling Hopkins spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Voluntarily left Enforcer
2 22 Entered University.
2 26 Graduated.
3 26 Continued as Rogue (Enforcer).
3 29 Backstab a fellow rogue for personal gain.
4 30 Continued as Rogue (Enforcer).
4 34 Sterling Hopkins spend months in the dangerous criminal underworld.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Thief (Rogue).
5 34 Continued as Rogue (Enforcer).
5 38 Crime pays off. Gain victim as Enemy.
5 38 Forced to muster out.
6 38 Became a Army (Army Support) with the new title Private.
6 40 Display heroism in battle.
6 42 Commissioned in Army (Army Support) with the new title Lieutenant.
6 42 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
7 42 Voluntarily left Army Support
7 42 Became a Scholar (Scientist).
7 43 Work for an eccentric but brilliant mentor, who becomes an Ally.
8 46 Attempted to change assignments.
8 46 Switched to Scholar (Field Researcher) with previous rank.
8 48 A disaster leaves several injured, and others blame Sterling Hopkins, forcing Sterling Hopkins to leave Sterling Hopkins's career. Gain a Rival.
8 48 Lightly injured, no permanent damage. Fully recovered.
9 48 Became a Citizen (Corporate).
9 49 Spent time maintaining and using heavy vehicles.
10 52 Voluntarily left Corporate
10 52 Became a Drifter (Scavenger).
10 53 Survived a risky adventure but gained nothing.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Drifter (Scavenger).
11 58 Sterling Hopkins do not know what happened to Sterling Hopkins. There is a gap in Sterling Hopkins's memory.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Sterling Hopkins faith is shaken.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 65 Sterling Hopkins is chosen to represent Sterling Hopkins's faith in a vid show or other highly public forum.
13 66 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Continued as Believer (Missionary/Humanitarian).
14 67 Sterling Hopkins come into conflict with a splinter group Sterling Hopkins's own religion which maintains Sterling Hopkins's version is the wrong one. Gain 1 Rivals.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 70 Continued as Believer (Missionary/Humanitarian).
15 72 Sterling Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 72 Retired.
16 73 Moved to a new world.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 84 A romantic relationship ends badly. Gain a Rival or Enemy.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 87 Betrayal. Convert an Ally into a Rival or Enemy.
20 88 Aging Crisis. Owe 30,000 for medical bills.
20 91 Moved to a new world.
21 92 Aging Crisis. Owe 20,000 for medical bills.
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