Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
When dealing with an alien race, Stewart Warren botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Psychologically damaged by Stewart Warren's time in the scouts. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
28 |
Stewart Warren spend a great deal of time on the fringes of Charted Space. |
4 |
28 |
Stewart Warren's ship is damaged, and Stewart Warren have to hitch-hike Stewart Warren's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Stewart Warren spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Psychologically damaged by Stewart Warren's time in the scouts. |
5 |
35 |
Promoted to Scout (Explorer) rank 2. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Stewart Warren inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
40 |
Stewart Warren foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
9 |
46 |
Continued as Navy (Line/Crew). |
9 |
49 |
Stewart Warren foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
50 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Engineer/Gunner (Navy). |
10 |
50 |
Continued as Navy (Line/Crew). |
10 |
54 |
Stewart Warren join a gambling circle on board. |
10 |
54 |
Forced to continue current assignment |
10 |
54 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
11 |
54 |
Continued as Navy (Line/Crew). |
11 |
55 |
Stewart Warren join a gambling circle on board. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
90 |
Good fortune. |
20 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |