Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Thad McDadden spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
31 |
Victim of a crime |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
37 |
Surrounded and outnumbered by the enemy, Thad McDadden hold out until relief arrives. |
5 |
38 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
5 |
38 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
43 |
Thad McDadden do not know what happened to Thad McDadden. There is a gap in Thad McDadden's memory. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Scout (Courier) with previous rank. |
8 |
46 |
Spend several years jumping from world to world in Thad McDadden's scout ship. |
9 |
47 |
Continued as Scout (Courier). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
When dealing with an alien race, Thad McDadden botch an opportunity to gather extra intelligence about them. |
11 |
56 |
Thad McDadden's ship is damaged, and Thad McDadden have to hitch-hike Thad McDadden's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 6 Contacts. Gain 1 Enemies. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Noble (Diplomat) with the new title Intern. |
12 |
62 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Noble (Diplomat). |
13 |
65 |
Political manoeuvrings usurp Thad McDadden's position. Gain a Rival. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Thad McDadden accepted an offer of inducements to betray Thad McDadden's faith. Gain 810,000 in cash. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Lightly injured, no permanent damage. Fully recovered. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
90 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |