Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Abuse Vance Donaldson's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Vance Donaldson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vance Donaldson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
37 |
Criticised a questionable political leader on Vance Donaldson's homeworld, causing his downfall. Gain an Enemy |
5 |
37 |
Vance Donaldson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
38 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
38 |
Continued as Entertainer (Journalist). |
6 |
42 |
Works is especially well received and popular, making Vance Donaldson a minor celebrity |
6 |
42 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
43 |
Vance Donaldson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
46 |
Promoted to Entertainer (Journalist) rank 3. |
8 |
46 |
Continued as Entertainer (Journalist). |
8 |
49 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
49 |
Failed to qualify for Colonist (Citizen). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Vance Donaldson's work ends up coming home with Vance Donaldson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Established a network of contacts. Gain 2 contacts. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
57 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |