Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Wayman Wheeler is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
36 |
Wayman Wheeler make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
37 |
Promoted to Noble (Dilettante) rank 1. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
40 |
Become deeply involved in politics on Wayman Wheeler's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
44 |
Become deeply involved in politics on Wayman Wheeler's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
8 |
46 |
Moved to a new world. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Returned to Noble (Dilettante). |
9 |
52 |
time as a ruler or playboy gives Wayman Wheeler a wide range of experiences. |
9 |
53 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
53 |
Voluntarily left Dilettante |
10 |
53 |
Returned to Drifter (Scavenger). |
10 |
56 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
89 |
Good fortune. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |