Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Weldon Cameron's Contacts or Allies betrays Weldon Cameron, ending Weldon Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Cavalry (Army). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
41 |
Drafted into Law Enforcement |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Returned to Agent (Law Enforcement). |
8 |
45 |
Advanced training in a specialist field. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
50 |
Became a Entertainer (Performer). |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Voluntarily left Performer |
11 |
54 |
Became a Scout (Surveyor). |
11 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
57 |
Became a Merchant (Broker). |
12 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
61 |
Promoted to Merchant (Broker) rank 1. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Broker). |
13 |
63 |
Risk Weldon Cameron's fortune on a possibility lucrative deal and win. |
13 |
65 |
Promoted to Merchant (Broker) rank 2. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Merchant (Broker). |
14 |
69 |
Embroiled in legal trouble. |
14 |
69 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Continued as Merchant (Broker). |
15 |
73 |
Promoted to Merchant (Broker) rank 4. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Continued as Merchant (Broker). |
16 |
74 |
Contact with Government. |
16 |
77 |
Forced to continue current assignment. |
16 |
77 |
Promoted to Merchant (Broker) rank 5. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Continued as Merchant (Broker). |
17 |
79 |
Embroiled in legal trouble. |
17 |
81 |
Promoted to Merchant (Broker) rank 6. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Voluntarily left Broker |
18 |
81 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
18 |
82 |
Opponents of Weldon Cameron's belief system ambush Weldon Cameron. |
18 |
82 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Retired. |
19 |
85 |
Severely injured. Owe 15,000 for medical bills. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 30,000 for medical bills. |