Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Navy (Flight) with previous rank. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Willard Atkins do not know what happened to Willard Atkins. There is a gap in Willard Atkins's memory. |
6 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Willard Atkins refused an offer of inducements to betray Willard Atkins's faith. Gain 3 enemies. |
7 |
36 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Willard Atkins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Switched to Drifter (Wanderer). |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Spend time with an alien race. Gain a contact. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Good fortune. |
20 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |