Retired Lance Corporal Willard Winn  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 93 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1)111194
Constantly picks at skin
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Melee 0
Profession (Colonist) 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman13
Agent Intelligence 01
Marine Marine Support Lance Corporal14
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Francisco Edye Ally 3 0 4 1 Azhanti (M/26)
Elvin Oakden Enemy 0 6 3 2 Ne Kraeda ren Kelva (M/32)
Very bad falling out.
Elvin Oakden gains in power and influence.
Elvin Oakden fell on hard times.
Elvin Oakden is a member of an organisation which holds a generally opposite view of the Traveller.
Elvin Oakden gains in power and influence.
Relationship becomes more intense. Rival becomes an enemy.
Very bad falling out.
Serenity Fletcher Ally 3 0 0 2 Pirian (F/45)
Serenity Fletcher is a questionable figure such as a criminal, pirate or disgraced noble.
Essie Fallow Ally 3 0 1 0 Geonee (M/32)
Essie Fallow's influence is diminished.
Jonnie Credge Ally 2 0 2 2 Azhanti (M/51)
Hulda Woods Ally 2 0 4 4 Azhanti (F/50)
Eric Wareham Contact 3 1 5 1 Kargol (M/69)
Milton Kim Ally 4 1 0 1 Azhanti (M/50)
Milton Kim is a questionable figure such as a criminal, pirate or disgraced noble.
Milton Kim was ruined by misfortune caused by the character.
Milton Kim is in prison or otherwise trapped somewhere.
Milton Kim is particularly unusual, such as an artificial intelligence or very alien being.
Forgiveness.
Alonzo McRae Ally 3 0 1 1 Azhanti (M/88)
Alonzo McRae is found or reported dead.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Willard Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 20 A new romantic starts. Gain an Ally.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
4 27 Continued as Merchant (Merchant Marine).
4 31 Bankrupted by a rival. Gain the other trader as a Rival.
5 31 Became a Agent (Intelligence).
5 33 Willard Winn's work ends up coming home with Willard Winn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 33 Failed to qualify for Performer (Entertainer).
6 33 Submitted to the draft.
6 33 Became a Marine (Marine Support) with the new title Marine.
6 35 Assigned to the security staff of a space station.
6 37 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Ground Assault (Marine).
7 37 Continued as Marine (Marine Support).
7 41 A mission goes disastrously wrong due to Willard Winn's commander’s error or incompetence, but Willard Winn survive.
7 41 Report commander and gain an Enemy.
8 41 Continued as Marine (Marine Support).
8 45 Assigned to an assault on an enemy fortress.
8 45 Injured
9 45 Aging Crisis. Owe 40,000 for medical bills.
9 45 Retired at age 45.
9 45 Attempted to change assignments.
9 45 Failed to qualify for Star Marine (Marine).
9 45 Continued as Marine (Marine Support).
9 47 Lightly injured, no permanent damage. Fully recovered.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired.
10 51 Moved to a new world.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 58 Moved to a new world.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 69 Victim of a crime.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 10,000 for medical bills.
17 78 Gained a contact.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 83 Aging Crisis. Owe 30,000 for medical bills.
19 87 Betrayal. Convert an Ally into a Rival or Enemy.
20 87 Aging Crisis. Owe 20,000 for medical bills.
20 88 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 91 Aging Crisis. Owe 60,000 for medical bills.
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