Retired Movement Sub-Leader Williams Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 93 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 1 (-2)111811
Weak constitution
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Explosives 1
Gun Combat (Energy) 1
Leadership 1
Mechanic 1
Persuade 3
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Engineer/Gunner Able Spacehand11
Drifter Wanderer 01
Scout Surveyor 02
Merchant Free Trader 01
Believer Holy Warrior Movement Sub-Leader56
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Vaughn Toll Ally 3 0 1 1 Answerin (M/35)
Omer Ruiz Enemy 0 4 2 1 Halka (M/26)
Relationship becomes more intense.
Gertrude Barnes Contact 0 0 2 1 Solomani, Imperium (F/62)
Gertrude Barnes has had an unexpected run of good fortune lately.
Park Perkins Ally 3 0 0 1 Answerin (M/39)
Milton Anderson Ally 1 0 1 2 Dynchia (M/22)
Charlotte Uleaven Ally 3 0 1 1 Answerin (F/32)
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Scavenger).
1 21 Williams Fabble do not know what happened to Williams Fabble. There is a gap in Williams Fabble's memory.
2 21 Failed to qualify for Artist (Entertainer).
2 21 Submitted to the draft.
2 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Commanding officer takes an interest in Williams Fabble's career.
2 25 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 25 Voluntarily left Engineer/Gunner
3 25 Failed to qualify for Star Marine (Marine).
3 25 Switched to Drifter (Wanderer).
3 26 Find valuable salvage.
3 29 Forced to muster out.
4 29 Became a Scout (Surveyor).
4 30 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5 33 Continued as Scout (Surveyor).
5 37 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6 37 Became a Merchant (Free Trader).
6 40 Imperial trade restrictions force Williams Fabble out of business.
7 40 Became a Believer (Holy Warrior) with the new title Hopeful.
7 42 Williams Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Williams Fabble's faith.
7 44 Forced to continue current assignment.
7 44 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
8 44 Continued as Believer (Holy Warrior).
8 47 A notable academic consults with Williams Fabble about a publication or documentary he is working on. Gain a Contact in academia.
8 48 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
9 48 Continued as Believer (Holy Warrior).
9 50 Williams Fabble is chosen to represent Williams Fabble's faith in a vid show or other highly public forum.
9 52 Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Believer (Holy Warrior).
10 56 Williams Fabble faith is shaken.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Continued as Believer (Holy Warrior).
11 60 Williams Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 60 Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Believer (Holy Warrior).
12 62 Williams Fabble refused an offer of inducements to betray Williams Fabble's faith. Gain 1 enemies.
12 64 Promoted to Believer (Holy Warrior) rank 5 with the new title Movement Sub-Leader.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Retired.
13 67 Gained a contact.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 73 Good fortune.
16 76 Aging Crisis. Owe 30,000 for medical bills.
16 78 Moved to a new world.
17 80 Aging Crisis. Owe 20,000 for medical bills.
17 82 A new romantic starts. Gain an Ally.
18 84 Aging Crisis. Owe 10,000 for medical bills.
18 86 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 20,000 for medical bills.
19 91 Betrayal. Convert an Ally into a Rival or Enemy.
20 92 Aging Crisis. Owe 10,000 for medical bills.
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