Retired Senior Scout Wilton Fergusson  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 93 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 4 (-1)111854
Elusive, Despicable
 
Skills
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Melee (Unarmed) 2
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports) 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Scout Courier Senior Scout33
Marine Star Marine Lance Corporal12
Drifter Barbarian 02
Believer Missionary/Humanitarian Project Worker11
Retired 011
 
Name Type Affinity Enmity Power Influence Species
Nevada Bent Contact 1 1 3 0 Humaniti (F/78)
Theron Riley Contact 2 1 1 0 Humaniti (M/68)
Sylvester Finnerty Contact 2 1 1 2 Humaniti (M/63)
Dee Simmons Contact 1 2 1 3 Azhanti (M/67)
Clinton Saxon Enemy 0 2 3 3 Humaniti (M/70)
Clinton Saxon is in prison or otherwise trapped somewhere.
Coral Coulston Contact 1 1 0 0 Luriani (F/36)
Coral Coulston is diminished in both power and influence.
Neil Spain Enemy 0 3 3 5 Azhanti (M/18)
Neil Spain is particularly unusual, such as an artificial intelligence or very alien being.
Abel Campbell Ally 4 0 0 1 Humaniti (M/42)
Columbus Gabb Contact 3 1 0 2 Humaniti (M/75)
Columbus Gabb gained influence with the character’s assistance.
Augusta Brooks Ally 2 0 0 1 Geonee (F/26)
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 When dealing with an alien race, Wilton Fergusson botch an opportunity to gather extra intelligence about them.
1 22 Wilton Fergusson's ship is damaged, and Wilton Fergusson have to hitch-hike Wilton Fergusson's way back across the stars to the nearest scout base.
1 22 Gain 4 Contacts. Gain 1 Enemies.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 26 When dealing with an alien race, Wilton Fergusson botch an opportunity to gather extra intelligence about them.
2 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 26 Continued as Scout (Courier).
3 28 Wilton Fergusson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 30 Promoted to Scout (Courier) rank 2.
4 30 Continued as Scout (Courier).
4 33 Wilton Fergusson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4 34 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
5 34 Failed to qualify for Thief (Rogue).
5 34 Submitted to the draft.
5 34 Became a Marine (Star Marine) with the new title Marine.
5 36 Assigned to the security staff of a space station.
5 38 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
6 38 Continued as Marine (Star Marine).
6 39 Wilton Fergusson is ordered to take part in a black ops mission that goes against Wilton Fergusson's conscience. Gain the lone survivor as an Enemy.
7 39 Became a Drifter (Barbarian).
7 42 Betrayed by a friend. One of Wilton Fergusson's Contacts or Allies betrays Wilton Fergusson, ending Wilton Fergusson's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Failed to qualify for Merchant Academy.
8 42 Continued as Drifter (Barbarian).
8 45 Betrayed by a friend. One of Wilton Fergusson's Contacts or Allies betrays Wilton Fergusson, ending Wilton Fergusson's career. That Contact or Ally becomes a Rival or Enemy.
9 45 Aging Crisis. Owe 50,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Wilton Fergusson is chosen to represent Wilton Fergusson's faith in a vid show or other highly public forum.
9 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Voluntarily left Missionary/Humanitarian
10 49 Retired.
10 53 A new romantic starts. Gain an Ally.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 55 A romantic relationship ends badly. Gain a Rival or Enemy.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 59 Gained a contact.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 64 Good fortune.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 76 Amnesia.
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 79 Moved to a new world.
18 81 Aging Crisis. Owe 40,000 for medical bills.
18 84 Good fortune.
19 85 Aging Crisis. Owe 10,000 for medical bills.
19 87 Birth or Death involving a family member or close friend.
20 89 Aging Crisis. Owe 30,000 for medical bills.
20 90 Nearly killed. Owe 25,000 for medical bills.
21 93 Aging Crisis. Owe 50,000 for medical bills.
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