Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Corporate). |
2 |
28 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Citizen (Corporate) rank 1. |
3 |
30 |
Voluntarily left Corporate |
3 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
31 |
Opponents of Wright Griffiths's belief system ambush Wright Griffiths. |
3 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Became a Drifter (Scavenger). |
4 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
35 |
Became a Scout (Courier). |
5 |
36 |
Wright Griffiths spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
6 |
39 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Wright Griffiths have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
43 |
Attempted to change assignments. |
7 |
43 |
Failed to qualify for Explorer (Scout). |
7 |
43 |
Continued as Scout (Courier). |
7 |
47 |
Serve as the courier for an important message from the Imperium. |
7 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
47 |
Voluntarily left Courier |
8 |
47 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
49 |
Opponents of Wright Griffiths's belief system ambush Wright Griffiths. |
8 |
49 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
49 |
Returned to Drifter (Scavenger). |
9 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Returned to Believer (Holy Warrior). |
10 |
57 |
Wright Griffiths aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Retired. |
11 |
60 |
Moved to a new world. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
93 |
A new romantic starts. Gain an Ally. |
20 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |