Retired Director Aaarku Alerlish  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 94 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 1 (-2)111531
Graceful dancer's feet
 
Skills
Admin 0
Art (Creative) 0
Athletics (Dexterity) 2
Carouse 1
Deception 2
Diplomat 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Gun Combat (Slug) 3
Investigate 1
Jack-of-All-Trades 4
Leadership 1
Medic 1
Melee (Unarmed) 1
Persuade 0
Profession (Hostile Environment) 0
Recon 3
Science (Social Sciences/Belief) 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader24
Army Infantry Private03
Agent Corporate Agent Director68
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Margret Brew Enemy 0 0 6 3 Suerrat (F/84)
Margret Brew's influence is diminished.
Lushda Enemy 0 5 0 3 Vilani, Imperium (F/24)
Relationship becomes more intense.
Kagushsa Mirarkhankhii Enemy 0 3 3 0 Vilani, Imperium (M/60)
Kiau Ally 3 0 4 6 Vilani, Imperium (M/45)
Emmer Ruiz Ally 4 0 0 0 Dolphin, Imperium (F/17)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 21 Aaarku Alerlish is chosen to represent Aaarku Alerlish's faith in a vid show or other highly public forum.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 26 Aaarku Alerlish retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Aaarku Alerlish faith is shaken.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Aaarku Alerlish retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 34 Forced to muster out.
5 34 Became a Army (Infantry) with the new title Private.
5 38 Thrown into a brutal ground war
5 38 Severely injured. Fully recovered.
6 38 Continued as Army (Infantry).
6 42 Advanced training in a specialist field
7 42 Continued as Army (Infantry).
7 43 Advanced training in a specialist field
8 46 Voluntarily left Infantry
8 46 Became a Agent (Corporate Agent).
8 48 Rewarded for a successful mission.
8 50 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
9 50 Continued as Agent (Corporate Agent).
9 52 Rewarded for a successful mission.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Agent (Corporate Agent).
10 56 An investigation takes on a dangerous turn.
10 56 Life ruined by a criminal gang. Gain the gang as an Enemy
10 58 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Continued as Agent (Corporate Agent).
11 60 Go undercover to investigate an enemy.
11 59 Advanced training in a specialist field.
11 62 Promoted to Agent (Corporate Agent) rank 3.
12 62 Aging Crisis. Owe 10,000 for medical bills.
12 62 Continued as Agent (Corporate Agent).
12 64 Go undercover to investigate an enemy.
12 64 A revolution, attack or other unusual event throws Aaarku Alerlish's life into chaos, forcing Aaarku Alerlish to leave the planet.
12 66 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
13 66 Aging Crisis. Owe 20,000 for medical bills.
13 66 Continued as Agent (Corporate Agent).
13 69 Advanced training in a specialist field.
13 70 Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Continued as Agent (Corporate Agent).
14 71 Befriended by a senior agent.
14 74 Promoted to Agent (Corporate Agent) rank 6 with the new title Director.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 74 Continued as Agent (Corporate Agent).
15 77 Rewarded for a successful mission.
15 78 Forced to muster out.
16 78 Aging Crisis. Owe 50,000 for medical bills.
16 78 Retired.
16 79 Victim of a crime.
17 82 Aging Crisis. Owe 10,000 for medical bills.
17 84 Moved to a new world.
18 86 Aging Crisis. Owe 30,000 for medical bills.
18 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 90 Aging Crisis. Owe 30,000 for medical bills.
19 93 A new romantic starts. Gain an Ally.
20 94 Aging Crisis. Owe 60,000 for medical bills.
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