Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Anna Quaman's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Anna Quaman's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Anna Quaman's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
49 |
Established a network of contacts. Gain 2 contacts. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Anna Quaman's work ends up coming home with Anna Quaman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
56 |
Switched to Drifter (Wanderer). |
11 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Anna Quaman have been following false teachings! |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
92 |
Moved to a new world. |
21 |
94 |
Aging Crisis. Owe 40,000 for medical bills. |