Retired Project Worker Archie Vasquez  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Yilean 94 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 6 (0)None111486
Persistent, Pressured, Wicked
 
Skills
Art (Creative) 0
Athletics (Endurance) 1
Broker 2
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 1
Recon 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scout Explorer 03
Drifter Scavenger 02
Entertainer Performer 03
Believer Missionary/Humanitarian Project Worker11
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Micheal Jordan Enemy 0 1 1 0 Ne Kraeda ren Kelva (M/77)
Leatha Fowler Contact 3 0 1 1 Yilean (F/60)
Charlene Ryan Contact 2 0 0 0 Yilean (F/22)
Relationship altered.
Myrl Kabble Contact 1 1 6 3 Zaris (F/51)
Matt Castro Contact 2 0 1 5 Yilean (M/29)
Relationship altered.
Agnes Winn Contact 1 0 0 4 Yilean (F/36)
Suzanne Ames Rival 0 3 1 0 Urunishani (F/62)
Relationship becomes more moderate. Enemy becomes a rival.
Clifford Stephens Contact 2 1 0 0 Yilean (F/25)
John Bunan Contact 2 0 2 1 Yilean (M/45)
Ona Doyle Contact 2 2 0 1 Yilean (F/33)
Ona Doyle gains in influence.
Reba Harris Contact 0 6 1 0 Zaris (F/80)
Very bad falling out.
Frona Hunniford Ally 4 0 0 0 Sydite (F/71)
Frona Hunniford is diminished in both power and influence.
Mason Xavier Ally 3 0 1 0 Yilean (M/61)
Dillard Staff Ally 3 0 3 1 Yilean (M/44)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Continued as Merchant (Merchant Marine).
3 26 Voluntarily left Merchant Marine
3 26 Became a Scout (Explorer).
3 27 Archie Vasquez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Archie Vasquez fail to help. Gain an Enemy.
3 27 Archie Vasquez's ship is damaged, and Archie Vasquez have to hitch-hike Archie Vasquez's way back across the stars to the nearest scout base.
3 27 Gain 5 Contacts. Gain 1 Enemies.
4 30 Continued as Scout (Explorer).
4 34 Archie Vasquez spend a great deal of time on the fringes of Charted Space.
4 34 Gain a contact in an alien race.
5 34 Continued as Scout (Explorer).
5 35 Spend several years jumping from world to world in Archie Vasquez's scout ship.
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 39 Betrayed by a friend. One of Archie Vasquez's Contacts or Allies betrays Archie Vasquez, ending Archie Vasquez's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Failed to qualify for Surveyor (Scout).
7 39 Continued as Drifter (Scavenger).
7 41 Offered job by a patron. Now owe him a favor.
8 43 Became a Entertainer (Performer).
8 44 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Entertainer (Performer).
9 48 Refused to criticise a questionable political leader on Archie Vasquez's homeworld.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Continued as Entertainer (Performer).
10 54 Archie Vasquez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Archie Vasquez accepted an offer of inducements to betray Archie Vasquez's faith. Gain 700,000 in cash.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 64 Betrayal. Convert an Ally into a Rival or Enemy.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 68 Victim of a crime.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 79 A romantic relationship ends badly. Gain a Rival or Enemy.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 84 Encounter a Psionic institute.
18 84 Tested for psionic powers
19 86 Aging Crisis. Owe 20,000 for medical bills.
19 89 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 90 Aging Crisis. Owe 50,000 for medical bills.
20 92 A new romantic starts. Gain an Ally.
21 94 Aging Crisis. Owe 50,000 for medical bills.
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