Retired 4th Officer Bernice Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 94 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 1 (-2)111531
Solitary
 
Skills
Admin 0
Athletics (Strength) 1
Broker 1
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Investigate 1
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Science (Social Sciences/Belief) 2
Steward 1
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 01
Agent Law Enforcement Corporal12
Drifter Wanderer 24
Scout Explorer 01
Merchant Merchant Marine 4th Officer25
Believer Mainstream Believer Initiate12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Lucinda Weaver Enemy 0 2 0 2 Zaris (F/40)
Robin Evans Contact 2 2 1 2 Answerin (F/34)
Taylor Jack Ally 6 0 3 1 Sylean (M/39)
Lora Hamilton Rival 1 1 1 0 Answerin (F/72)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 A sudden war destroys Bernice Wilson's trade routes and contacts, forcing Bernice Wilson to flee that region of space.
1 19 Gain rebels as Enemy
2 19 Failed to qualify for Field Researcher (Scholar).
2 19 Submitted to the draft.
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Befriended by a senior agent.
2 23 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 23 Continued as Agent (Law Enforcement).
3 24 Bernice Wilson's work ends up coming home with Bernice Wilson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 24 Failed to qualify for Flight (Navy).
4 24 Became a Drifter (Wanderer).
4 25 Bernice Wilson do not know what happened to Bernice Wilson. There is a gap in Bernice Wilson's memory.
5 25 Failed to qualify for Field Researcher (Scholar).
5 25 Continued as Drifter (Wanderer).
5 29 Promoted to Drifter (Wanderer) rank 1.
6 29 Continued as Drifter (Wanderer).
6 33 Attacked by enemies that Bernice Wilson easily defeat.
6 33 Gain Enemy if Bernice Wilson don't already have one.
6 33 Promoted to Drifter (Wanderer) rank 2.
7 33 Continued as Drifter (Wanderer).
7 37 Offered job by a patron. Now owe him a favor.
8 37 Became a Scout (Explorer).
8 38 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9 38 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 39 A good deal ensures Bernice Wilson is living the high life for a few years.
10 42 Continued as Merchant (Merchant Marine).
10 46 Victim of a crime
11 46 Aging Crisis. Owe 20,000 for medical bills.
11 46 Retired at age 46.
11 46 Continued as Merchant (Merchant Marine).
11 47 Make an unexpected connection outside Bernice Wilson's normal circles. Gain a Contact.
11 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 50 Aging Crisis. Owe 10,000 for medical bills.
12 50 Continued as Merchant (Merchant Marine).
12 53 Risk Bernice Wilson's fortune on a possibility lucrative deal and win.
12 54 Forced to continue current assignment.
12 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 54 Continued as Merchant (Merchant Marine).
13 58 Forced to muster out.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 58 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 59 Bernice Wilson secretly provide religious rites for a dying leader or noble, although they do not share Bernice Wilson's faith. Gain an Ally in the family and a Rival who disagrees with Bernice Wilson's choice.
14 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 62 Aging Crisis. Owe 10,000 for medical bills.
15 62 Continued as Believer (Mainstream Believer).
15 64 Bernice Wilson accepted an offer of inducements to betray Bernice Wilson's faith. Gain 1,450,000 in cash.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 66 Retired.
16 67 Good fortune.
17 70 Aging Crisis. Owe 50,000 for medical bills.
17 74 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
18 74 Aging Crisis. Owe 60,000 for medical bills.
18 75 A romantic relationship ends badly. Gain a Rival or Enemy.
19 78 Aging Crisis. Owe 10,000 for medical bills.
19 81 A romantic relationship ends badly. Gain a Rival or Enemy.
20 82 Aging Crisis. Owe 40,000 for medical bills.
20 86 Moved to a new world.
21 86 Aging Crisis. Owe 50,000 for medical bills.
21 87 A romantic relationship ends badly. Gain a Rival or Enemy.
22 90 Aging Crisis. Owe 10,000 for medical bills.
22 94 Betrayal. Convert an Ally into a Rival or Enemy.
23 94 Aging Crisis. Owe 50,000 for medical bills.
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