Retired Corporal Bessie Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 94 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)111734
Unwilling, Insane, Outraged
 
Skills
Admin 1
Advocate 1
Broker 2
Carouse 1
Drive 0
Electronics (Computer) 1
Electronics (Computers) 1
Explosives 1
Flyer (Ornithopter) 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Science (Physical Sciences) 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 14
Agent Law Enforcement Corporal13
Citizen Corporate 13
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Elmira Dwyer Contact 2 1 1 5 Halka (F/29)
Forgiveness.
Larkin Hill Enemy 0 2 0 1 Halka (M/28)
Zenobia Kennedy Ally 3 0 0 5 Halka (F/26)
Zenobia Kennedy loses some of their power base.
Andy Fitzgerald Contact 3 6 4 2 Halka (M/38)
Very bad falling out.
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 Moved to a new world.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 25 Given advanced training in a specialist field
3 26 Continued as Merchant (Broker).
3 28 Imperial trade restrictions force Bessie Batt out of business.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 29 Rewarded for a successful mission.
5 32 Continued as Agent (Law Enforcement).
5 36 Rewarded for a successful mission.
5 36 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
6 36 Continued as Agent (Law Enforcement).
6 38 Scarred. Owe 1,250 for medical bills.
7 38 Returned to Merchant (Broker).
7 41 A good deal ensures Bessie Batt is living the high life for a few years.
7 42 Forced to muster out.
8 42 Became a Citizen (Corporate).
8 45 Political upheaval strikes Bessie Batt's homeworld, and Bessie Batt is caught up in the revolution.
8 46 Promoted to Citizen (Corporate) rank 1.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Citizen (Corporate).
9 49 Bessie Batt learn something Bessie Batt should not have – a corporate secret, a political scandal – which Bessie Batt can profit from illegally.
9 49 Gain a criminal contact.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Continued as Citizen (Corporate).
10 51 Life ruined by a criminal gang. Gain the gang as an Enemy
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Retired.
11 54 A new romantic starts. Gain an Ally.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 63 Moved to a new world.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 66 Moved to a new world.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Find Ancient Technology.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 73 A romantic relationship ends badly. Gain a Rival or Enemy.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 77 Moved to a new world.
18 79 Aging Crisis. Owe 30,000 for medical bills.
18 81 Lightly injured, no permanent damage. Fully recovered.
19 83 Aging Crisis. Owe 30,000 for medical bills.
19 86 Betrayal. Convert an Ally into a Rival or Enemy.
20 87 Aging Crisis. Owe 20,000 for medical bills.
20 88 Gained a contact.
21 91 Aging Crisis. Owe 10,000 for medical bills.
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