Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Imperial trade restrictions force Bessie Batt out of business. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Rewarded for a successful mission. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Scarred. Owe 1,250 for medical bills. |
7 |
38 |
Returned to Merchant (Broker). |
7 |
41 |
A good deal ensures Bessie Batt is living the high life for a few years. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
45 |
Political upheaval strikes Bessie Batt's homeworld, and Bessie Batt is caught up in the revolution. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
49 |
Bessie Batt learn something Bessie Batt should not have – a corporate secret, a political scandal – which Bessie Batt can profit from illegally. |
9 |
49 |
Gain a criminal contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Find Ancient Technology. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Lightly injured, no permanent damage. Fully recovered. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Gained a contact. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |