Retired Lance Sergeant Carl Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 94 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 1 (-2)111291
Unkind, Dark
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Explosives 1
Gambler 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Profession (Spacer) 0
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Survival 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Corporal22
Marine Marine Support Lance Sergeant32
Entertainer Performer 01
Navy Line/Crew Crewman01
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Drifter Wanderer 02
Believer Mainstream Believer Lay Person02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Donna Staff Enemy 0 1 1 0 Darrian, Imperium (F/39)
Donna Staff belongs to an uncommon alien species.
Arvid Read Enemy 0 2 2 5 Vanejenese (M/55)
Grover Forbes Ally 4 0 4 4 Darrian, Imperium (M/42)
Arthur Collins Ally 3 0 1 1 Darrian, Imperium (M/23)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 Assigned to the security staff of a space station.
1 22 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Star Marine).
2 25 Assigned to a black ops mission.
2 26 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Marine (Marine Support) with previous rank.
3 29 Good fortune
3 30 Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Star Marine (Marine).
4 30 Continued as Marine (Marine Support).
4 32 Carl Walker is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 32 Became a Entertainer (Performer).
5 33 Criticised a questionable political leader on Carl Walker's homeworld, causing his downfall. Gain an Enemy
5 33 Nearly killed. Owe 35,000 for medical bills.
6 36 Voluntarily left Performer
6 36 Failed to qualify for Broker (Merchant).
6 36 Submitted to the draft.
6 36 Became a Navy (Line/Crew) with the new title Crewman.
6 39 Abuse Carl Walker's position for profit.
7 40 Voluntarily left Line/Crew
7 40 Failed to qualify for Corporate (Citizen).
7 40 Became a Drifter (Barbarian).
7 44 Carl Walker do not know what happened to Carl Walker. There is a gap in Carl Walker's memory.
8 44 Became a Believer (Holy Warrior) with the new title Hopeful.
8 46 Carl Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 46 Switched to Drifter (Wanderer).
9 49 Betrayed by a friend. One of Carl Walker's Contacts or Allies betrays Carl Walker, ending Carl Walker's career. That Contact or Ally becomes a Rival or Enemy.
10 49 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 53 Carl Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 53 Continued as Believer (Mainstream Believer).
11 57 Carl Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 57 Forced to muster out.
12 57 Returned to Drifter (Wanderer).
12 61 Carl Walker do not know what happened to Carl Walker. There is a gap in Carl Walker's memory.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired at age 61.
13 61 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Carl Walker accepted an offer of inducements to betray Carl Walker's faith. Gain 920,000 in cash.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Retired.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 75 Find Ancient Technology.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 50,000 for medical bills.
18 83 Good fortune.
19 85 Aging Crisis. Owe 40,000 for medical bills.
19 87 Moved to a new world.
20 89 Aging Crisis. Owe 10,000 for medical bills.
20 91 Moved to a new world.
21 93 Aging Crisis. Owe 50,000 for medical bills.
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