Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Chas Duffey rise to a position of power in Chas Duffey's colony or corporation. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Chas Duffey learn something Chas Duffey should not have – a corporate secret, a political scandal – which Chas Duffey can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Chas Duffey gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Amnesia. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Chas Duffey easily defeat. |
7 |
44 |
Gain Enemy if Chas Duffey don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Chas Duffey do not know what happened to Chas Duffey. There is a gap in Chas Duffey's memory. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Chas Duffey come into conflict with a splinter group Chas Duffey's own religion which maintains Chas Duffey's version is the wrong one. Gain 2 Rivals. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Severely injured. Owe 20,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Accused of a crime. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
90 |
Gained a contact. |
21 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |