Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Flyer (Airship) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Clement Chapman left the community. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Clement Chapman went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Citizen (Colonist). |
4 |
31 |
Spent time maintaining and using heavy vehicles. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Clement Chapman learn something Clement Chapman should not have – a corporate secret, a political scandal – which Clement Chapman can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Clement Chapman's business expands, Clement Chapman's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Colonist) rank 3. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
44 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Merchant (Broker). |
9 |
52 |
Make an unexpected connection outside Clement Chapman's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Clement Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Became a Psion (Adept). |
11 |
56 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
12 |
59 |
Continued as Psion (Adept). |
12 |
62 |
Gained a contact. |
12 |
63 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Psion (Adept). |
13 |
66 |
Gain a contact outside of normal circles. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Continued as Psion (Adept). |
14 |
68 |
Psionic strength increases. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Clement Chapman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Clement Chapman is chosen to represent Clement Chapman's faith in a vid show or other highly public forum. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
83 |
Opponents of Clement Chapman's belief system ambush Clement Chapman. |
17 |
83 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Switched to Psion (Psi-Warrrior) with the new title Psi-Soldier. |
18 |
85 |
Gift causes a former ally to turn on Clement Chapman and betray Clement Chapman. One Ally or Contact becomes an Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Returned to Believer (Missionary/Humanitarian). |
19 |
88 |
Clement Chapman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Clement Chapman's faith. |
19 |
89 |
Forced to muster out. |
20 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Retired. |
20 |
92 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 60,000 for medical bills. |