Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Win a prestigious prize for Cletus Miller's work. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Refused to perform research that goes against Cletus Miller's conscience. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
34 |
Cletus Miller is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find an Alien Artifact. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Spend time with an alien race. Gain a contact. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 4. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
54 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
57 |
Cletus Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Cletus Miller come into conflict with a splinter group Cletus Miller's own religion which maintains Cletus Miller's version is the wrong one. Gain 2 Rivals. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
90 |
A new romantic starts. Gain an Ally. |
21 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
91 |
Birth or Death involving a family member or close friend. |
22 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |