Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
31 |
Failed to qualify for Artist (Entertainer). |
3 |
31 |
Became a Drifter (Barbarian). |
3 |
35 |
A new romantic starts. Gain an Ally. |
3 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
35 |
Continued as Drifter (Barbarian). |
5 |
39 |
Continued as Drifter (Barbarian). |
5 |
43 |
Betrayed by a friend. One of Daryl Grant's Contacts or Allies betrays Daryl Grant, ending Daryl Grant's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
44 |
Daryl Grant have been following false teachings! |
7 |
44 |
Failed to qualify for Enforcer (Rogue). |
7 |
44 |
Submitted to the draft. |
7 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Continued as Agent (Law Enforcement). |
9 |
56 |
Rewarded for a successful mission. |
9 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
56 |
Continued as Agent (Law Enforcement). |
10 |
60 |
Uncover a major conspiracy against Daryl Grant's employers. |
10 |
60 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
60 |
Voluntarily left Law Enforcement |
11 |
60 |
Became a Scout (Surveyor). |
11 |
63 |
Daryl Grant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
63 |
Returned to Believer (Missionary/Humanitarian). |
12 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
67 |
Forced to muster out. |
13 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Retired at age 67. |
13 |
67 |
Retired. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
82 |
Accused of a crime. |
17 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
91 |
Accused of a crime. |
19 |
91 |
Aging Crisis. Owe 60,000 for medical bills. |