Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
24 |
A disaster leaves several injured, and others blame Duncan Parlow, forcing Duncan Parlow to leave Duncan Parlow's career. Gain a Rival. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Continued as Entertainer (Journalist). |
4 |
32 |
Gain a patron in the arts. Gain an Ally |
4 |
32 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
5 |
32 |
Voluntarily left Journalist |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Duncan Parlow is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Duncan Parlow refused an offer of inducements to betray Duncan Parlow's faith. Gain 4 enemies. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Victim of a crime |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Duncan Parlow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 10,000 for medical bills. |