Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Dylan Byrd's homeworld, and Dylan Byrd is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Dylan Byrd's life into chaos, forcing Dylan Byrd to leave the planet. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
25 |
Became a Agent (Corporate Agent). |
4 |
29 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Became a Drifter (Barbarian). |
6 |
33 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Dylan Byrd come into conflict with a splinter group Dylan Byrd's own religion which maintains Dylan Byrd's version is the wrong one. Gain 1 Rivals. |
8 |
36 |
Switched to Drifter (Scavenger). |
8 |
40 |
Drafted into Law Enforcement |
9 |
40 |
Returned to Agent (Law Enforcement). |
9 |
42 |
Befriended by a senior agent. |
10 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Agent (Law Enforcement). |
10 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Continued as Agent (Law Enforcement). |
11 |
49 |
An investigation takes on a dangerous turn. |
11 |
49 |
Dylan Byrd's work ends up coming home with Dylan Byrd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Voluntarily left Law Enforcement |
12 |
52 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Accused of a crime. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
91 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
92 |
Aging Crisis. Owe 50,000 for medical bills. |