Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Ellwood Macks's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Ellwood Macks don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Became a Citizen (Worker). |
7 |
44 |
Ellwood Macks is rewarded for Ellwood Macks's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Make an unexpected connection outside Ellwood Macks's normal circles. Gain a Contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
55 |
Join a social movement. |
10 |
56 |
Graduated. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Opponents of Ellwood Macks's belief system ambush Ellwood Macks. |
12 |
61 |
Nearly killed. Owe 30,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired. |
13 |
63 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
91 |
Good fortune. |
21 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |