Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Victim of a crime |
4 |
34 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
During a battle, defeat or victory depends on Elmer Armstrong's actions. Elmer Armstrong actions lead to an honorabe discharge. |
6 |
38 |
Became a Citizen (Worker). |
6 |
41 |
Advanced training in a specialist field. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Elmer Armstrong learn something Elmer Armstrong should not have – a corporate secret, a political scandal – which Elmer Armstrong can profit from illegally. |
7 |
46 |
Promoted to Citizen (Worker) rank 1. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Elmer Armstrong befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
51 |
Became a Entertainer (Journalist). |
10 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
55 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
11 |
55 |
Continued as Entertainer (Journalist). |
11 |
57 |
Elmer Armstrong is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
57 |
Became a Drifter (Scavenger). |
12 |
60 |
Moved to a new world. |
13 |
61 |
Continued as Drifter (Scavenger). |
13 |
64 |
Elmer Armstrong do not know what happened to Elmer Armstrong. There is a gap in Elmer Armstrong's memory. |
14 |
64 |
Became a Merchant (Free Trader). |
14 |
67 |
Embroiled in legal trouble. |
14 |
68 |
Promoted to Merchant (Free Trader) rank 1. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Retired at age 68. |
15 |
68 |
Continued as Merchant (Free Trader). |
15 |
72 |
A sudden war destroys Elmer Armstrong's trade routes and contacts, forcing Elmer Armstrong to flee that region of space. |
15 |
72 |
Gain rebels as Enemy |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
92 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |