Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Ernst Lord's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Ernst Lord's trade routes and contacts, forcing Ernst Lord to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Ernst Lord learn something Ernst Lord should not have – a corporate secret, a political scandal – which Ernst Lord can profit from illegally. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Ernst Lord gain experience in a technical field as a computer operator or surveyor. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
40 |
Unit is slaughtered in a disastrous battle, for which Ernst Lord blame Ernst Lord's commander. Gain commander as Enemy. |
8 |
40 |
Switched to Citizen (Corporate). |
8 |
44 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
47 |
Ernst Lord do not know what happened to Ernst Lord. There is a gap in Ernst Lord's memory. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Accused of a crime. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
21 |
91 |
Aging Crisis. Owe 10,000 for medical bills. |