Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Ford Mcabe is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Ford Mcabe's trade routes and contacts, forcing Ford Mcabe to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Ford Mcabe do not know what happened to Ford Mcabe. There is a gap in Ford Mcabe's memory. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
38 |
Ford Mcabe is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Ford Mcabe's Contacts or Allies betrays Ford Mcabe, ending Ford Mcabe's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Ford Mcabe refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ford Mcabe's faith. |
9 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Mainstream Believer). |
10 |
48 |
Ford Mcabe faith enjoys an explosion of popularity largely thanks to Ford Mcabe's efforts. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Voluntarily left Mainstream Believer |
11 |
50 |
Retired. |
11 |
53 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
86 |
A new romantic starts. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
88 |
Moved to a new world. |
21 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
94 |
Aging Crisis. Owe 10,000 for medical bills. |