Retired Commander Frank Kildare  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 94 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 5 (-1)111A95
Pitiful, Melodic singing voice
 
Skills
Admin 3
Advocate 3
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 3
Drive (Hovercraft) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner (Ortillery) 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 4
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander4 / 04
Rogue Thief 11
Rogue Enforcer 21
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman11
Merchant Broker Experienced Broker77
Believer Mainstream Believer Initiate11
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lucia McDonaugh Enemy 1 5 1 4 Darmine (F/79)
Lucia McDonaugh gained influence with the character’s assistance.
Herschel Holmes Rival 1 0 4 3 Suerrat (M/12)
Herschel Holmes has life-changing event that creates new responsibilities.
Otis Kildare Enemy 0 3 1 3 Darmine (M/56)
Otis Kildare gains in power and influence.
Alec McPherson Contact 2 1 1 0 Darmine (M/95)
Verdie Mccoy Ally 3 0 2 0 Darmine (F/42)
Verdie Mccoy is a questionable figure such as a criminal, pirate or disgraced noble.
Harve Fields Contact 1 1 1 1 Darmine (M/14)
Edwina Tabiner Ally 3 0 0 1 Darmine (F/49)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Frank Kildare foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 24 Commanding officer takes an interest in Frank Kildare's career.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Vessel participates in a notable military engagement.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
4 30 Continued as Navy (Engineer/Gunner).
4 34 During a battle, defeat or victory depends on Frank Kildare's actions. The ship suffers severe damage and Frank Kildare is blamed for the disaster. Frank Kildare is court - martialled and discharged.
5 34 Became a Rogue (Thief).
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Rogue (Thief) rank 1.
6 38 Attempted to change assignments.
6 38 Switched to Rogue (Enforcer) with previous rank.
6 40 Crime pays off. Gain victim as Enemy.
6 42 Promoted to Rogue (Enforcer) rank 2.
7 42 Voluntarily left Enforcer
7 42 Became a Drifter (Scavenger).
7 44 Betrayed by a friend. One of Frank Kildare's Contacts or Allies betrays Frank Kildare, ending Frank Kildare's career. That Contact or Ally becomes a Rival or Enemy.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 Make an unexpected connection outside Frank Kildare's normal circles. Gain a Contact.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Voluntarily left Merchant Marine
9 48 Entered Merchant Academy with the Business curriculum.
9 50 Moved to a new world.
9 52 Graduated.
10 52 Switched to Merchant (Broker).
10 52 Promoted to Merchant (Broker) rank 1.
10 56 Birth or Death involving a family member or close friend.
10 56 Promoted to Merchant (Broker) rank 2.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Broker).
11 59 Befriend a useful ally in one sphere. Gain an Ally.
11 60 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Continued as Merchant (Broker).
12 61 A good deal ensures Frank Kildare is living the high life for a few years.
12 64 Promoted to Merchant (Broker) rank 4.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 64 Continued as Merchant (Broker).
13 68 A good deal ensures Frank Kildare is living the high life for a few years.
13 68 Promoted to Merchant (Broker) rank 5.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Continued as Merchant (Broker).
14 69 Make an unexpected connection outside Frank Kildare's normal circles. Gain a Contact.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 72 Continued as Merchant (Broker).
15 74 Given advanced training in a specialist field
15 76 Promoted to Merchant (Broker) rank 6.
16 76 Aging Crisis. Owe 50,000 for medical bills.
16 76 Continued as Merchant (Broker).
16 78 Given advanced training in a specialist field
16 80 Promoted to Merchant (Broker) rank 7.
16 80 Forced to muster out.
17 80 Aging Crisis. Owe 20,000 for medical bills.
17 80 Became a Believer (Mainstream Believer) with the new title Lay Person.
17 82 Frank Kildare is sent to a new community or parish to preach The Word among the poor.
17 84 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
18 84 Aging Crisis. Owe 20,000 for medical bills.
18 84 Voluntarily left Mainstream Believer
18 84 Retired.
18 87 A new romantic starts. Gain an Ally.
19 88 Aging Crisis. Owe 20,000 for medical bills.
19 92 Good fortune.
20 92 Aging Crisis. Owe 50,000 for medical bills.
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