Retired Captain Gary Steen  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 94 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 1 (-2)111911
Popular, Obsessive about something, Amusing
 
Skills
Admin 0
Broker 2
Diplomat 1
Drive (Walker) 1
Electronics 0
Gun Combat (Slug) 1
Language (Galanglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Freeloader/Scrounging) 1
Recon 2
Steward 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Army Cavalry Captain2 / 01
Scout Surveyor Scout22
Drifter Wanderer 23
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker Experienced Broker57
Believer Mainstream Believer Lay Person01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Hezekiah Manning Ally 3 0 0 2 Cassilldan (M/12)
Arrie Cumming Enemy 0 4 0 0 Zhodani, Imperium (F/38)
Adrian Burton Enemy 0 4 4 0 Traltar (M/23)
Relationship soured.
Vernon Reekey Enemy 1 1 0 1 Zhodani, Imperium (M/55)
Vernon Reekey gained influence with the character’s assistance.
Versie Davies Ally 0 0 4 1 Zhodani, Imperium (F/44)
Janie Gray Ally 2 0 3 1 Cassilldan (F/18)
Janie Gray gains in power.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
2 24 Injured. Fully recovered. Owe 2,500 for medical bills.
3 24 Became a Army (Cavalry) with the new title Private.
3 26 Surrounded and outnumbered by the enemy, Gary Steen hold out until relief arrives.
3 28 Commissioned in Army (Cavalry) with the new title Lieutenant.
3 28 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
4 28 Voluntarily left Cavalry
4 28 Became a Scout (Surveyor).
4 32 When dealing with an alien race, Gary Steen have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 32 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Courier (Scout).
5 32 Continued as Scout (Surveyor).
5 36 Gary Steen's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5 36 Promoted to Scout (Surveyor) rank 2.
6 36 Failed to qualify for Field Researcher (Scholar).
6 36 Became a Drifter (Wanderer).
6 37 Suffer from a life-threatening illness.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 41 Gary Steen aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 41 Returned to Merchant (Merchant Marine).
8 43 A sudden war destroys Gary Steen's trade routes and contacts, forcing Gary Steen to flee that region of space.
8 43 Gain rebels as Enemy
9 43 Failed to qualify for Merchant Academy.
9 43 Returned to Drifter (Wanderer).
9 45 Contact with Government.
9 47 Promoted to Drifter (Wanderer) rank 1.
10 47 Continued as Drifter (Wanderer).
10 48 Find Ancient Technology.
10 51 Promoted to Drifter (Wanderer) rank 2.
11 51 Voluntarily left Wanderer
11 51 Switched to Merchant (Broker).
11 54 A good deal ensures Gary Steen is living the high life for a few years.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Broker).
12 59 A good deal ensures Gary Steen is living the high life for a few years.
12 59 Promoted to Merchant (Broker) rank 1.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Merchant (Broker).
13 61 Given advanced training in a specialist field
13 63 Promoted to Merchant (Broker) rank 2.
14 63 Aging Crisis. Owe 50,000 for medical bills.
14 63 Continued as Merchant (Broker).
14 64 Embroiled in legal trouble.
14 67 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 67 Continued as Merchant (Broker).
15 69 Embroiled in legal trouble.
15 71 Promoted to Merchant (Broker) rank 4.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 71 Continued as Merchant (Broker).
16 75 Promoted to Merchant (Broker) rank 5.
17 75 Aging Crisis. Owe 60,000 for medical bills.
17 75 Continued as Merchant (Broker).
17 78 Gary Steen's ship or starport is destroyed by criminals. Gain them as an Enemy.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 78 Switched to Believer (Mainstream Believer) with the new title Lay Person.
18 79 Gary Steen refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gary Steen's faith.
18 82 Forced to muster out.
19 82 Aging Crisis. Owe 30,000 for medical bills.
19 82 Retired.
19 86 A romantic relationship ends badly. Gain a Rival or Enemy.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 87 A new romantic starts. Gain an Ally.
21 90 Aging Crisis. Owe 20,000 for medical bills.
21 91 A new romantic starts. Gain an Ally.
22 94 Aging Crisis. Owe 60,000 for medical bills.
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