Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Imperial trade restrictions force General Duncan out of business. |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
A notable academic consults with General Duncan about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
General Duncan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
General Duncan is sent to a new community or parish to preach The Word among the poor. |
7 |
43 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
General Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Gained a contact. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
10 |
51 |
Voluntarily left Mainstream Believer |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
52 |
Attempted a risky adventure and was injured. |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 2. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
67 |
General Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
General Duncan is sent to a new community or parish to preach The Word among the poor. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
A notable academic consults with General Duncan about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
General Duncan come into conflict with a splinter group General Duncan's own religion which maintains General Duncan's version is the wrong one. Gain 3 Rivals. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
General Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
Continued as Believer (Missionary/Humanitarian). |
18 |
87 |
General Duncan come into conflict with a splinter group General Duncan's own religion which maintains General Duncan's version is the wrong one. Gain 3 Rivals. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
Retired. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
91 |
Aging Crisis. Owe 20,000 for medical bills. |