Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Gregory Middlemiss's work ends up coming home with Gregory Middlemiss, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Gregory Middlemiss's job. |
6 |
38 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
40 |
Become deeply involved in politics on Gregory Middlemiss's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Dilettante) rank 1. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
46 |
Continued as Noble (Dilettante). |
8 |
48 |
Inherit a gift from a rich relative. |
8 |
50 |
Promoted to Noble (Dilettante) rank 3. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Administrator (Noble). |
9 |
50 |
Continued as Noble (Dilettante). |
9 |
52 |
Refused a challenge to a duel for Gregory Middlemiss's honour and standing. |
9 |
54 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Continued as Noble (Dilettante). |
10 |
58 |
Become deeply involved in politics on Gregory Middlemiss's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
61 |
A notable academic consults with Gregory Middlemiss about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Continued as Believer (Holy Warrior). |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Believer (Holy Warrior). |
13 |
68 |
Gregory Middlemiss come into conflict with a splinter group Gregory Middlemiss's own religion which maintains Gregory Middlemiss's version is the wrong one. Gain 1 Rivals. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Victim of a crime. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Find Ancient Technology. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
87 |
Moved to a new world. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
89 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 60,000 for medical bills. |